Friday, March 29, 2019
GENEWARS
When you think of the iconic games spawned from the minds of Bullfrog, chances are you'd list off a number of all-time favourites. Legendary god-games like Populous, Theme Park, Syndicate or Dungeon Keeper solidified their name in history. However, very few are likely to put forth GeneWars in that memorable list of classics, but does this black sheep deserve to be overlooked?
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Thursday, March 28, 2019
AMAZING SPIDERMAN 2 #3 😎 DEEPAK THE TAMIL GAMER
AMAZING SPIDERMAN 2 #3 GAMEPLAY BY DEEPAK THE TAMIL GAMER
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Results Of The 2014 Amiga Games Award
For the past few few years the Obligement web site have been running their annual Amiga Games Award, which aims to chart the most popular games released in the previous 12 months for either Amiga OS 68K, Amiga OS4.x, Morph OS or AROS platforms.
Each of the four charts are kept separate, meaning that there's no overall winner across all formats, and as this blog concentrates its coverage on the classic Amiga platform I'm only interested in the Amiga OS 68K chart.
In third place was the much-discussed (and pulled from download) "Smurf Rescue", by Mikael Persson. I must admit to not having tried this, as links to download this title were swiftly removed once Peyo's solicitors got involved.
In second place was "Renegades Deluxe 2014", a remastered version of Wayne Ashworth's original two player shooter, originally released way back in 1995. As with the initial release this is a two-player only title, so you'll need someone to play with.
Each of the four charts are kept separate, meaning that there's no overall winner across all formats, and as this blog concentrates its coverage on the classic Amiga platform I'm only interested in the Amiga OS 68K chart.
In third place was the much-discussed (and pulled from download) "Smurf Rescue", by Mikael Persson. I must admit to not having tried this, as links to download this title were swiftly removed once Peyo's solicitors got involved.
In second place was "Renegades Deluxe 2014", a remastered version of Wayne Ashworth's original two player shooter, originally released way back in 1995. As with the initial release this is a two-player only title, so you'll need someone to play with.
Finally, in first place is the only commercially released game in the chart; "Tales of Gorluth: The Tearstone Saga". This Legend of Zelda-like RPG pushes the Backbone game creation software to its very limits. Featuring over 5 hours of gameplay, 64 colour graphics, and over 40 pieces of music, this is one of the most ambitious games released for the Amiga in many years.
Minimum specs for Tales of Gorluth is an ECS Amiga with a 68020 CPU, 2MB of graphics RAM and 1MB of FastRam. Recommended CPU is a 68030.
The game can be purchased for £10.99 from the Amigakit web site.
We're now well and truly into 2015, and it'll be interesting to see what games will be released for the Amiga this year. With the recently released "Solomon's Key 2" now available for download we're off to a very strong start. Here's hoping the trend continues!
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Wednesday, March 27, 2019
Grav-head
I did the black on a dozen more tank hulls, and started on most of the first highlight on all 18. These are going to be my Falcons, Fire Prisms and Night Spinners. I'm converting turrets for all of them, and looking to magnetize the Falcons and Fire Prisms.

The end goal here is a Saim-Hann army for Fall In!, it's a lot of painting and converting though so we'll see how I do.
Tuesday, March 26, 2019
[Three Hexes] Negative Mirror
Campaign: Lord Stephen and the Nightshade Wizard fought their duel two centuries ago amid the lush lands of the Vale, devastating the land into the Ruined Wastes that are now home to foul creatures and wild chaotic magics. Neither foresaw that the titanic arcane energies they unleashed tore rips in the boundary between the Material Plane and the Negative Plane, a place that is similar to ours, but different - twisted and obscene - and accessible by those who seek out these rips. The world disc has recovered from their battle, but the effects of the Negative Plane leaking into our own have been more pronounced of late, causing the Lords of the Land much concern.
Homebase (Hex 0) (0002):
Material Plane - Hammsburge - The closest city to the Ruined Wastes features a tower called Stephen's Lament, where Lord Stephen was rumored to have wept before The Duel, and where pilgrims today go to pray and weep as they punish themselves in the Ritual of Flagellation. Strange fey elves and dwarfs ply their wares in the Marketplace among the curios and adventure seekers who fill the Inns before leaving for lands beyond. The city council is desperate to squash business-killing rumors that travelers are disappearing in ever-increasing numbers and are actively ignoring warning signs that things are about to get much worse.
Negative Plane - The Ruins of Hammsburge - Full of the undead and ruled by a strange being who calls himself The Lord, these twisted ruins of a city stick out like white bones from the gray, blasted earth. Mockeries of the grand buildings of the Inner city stand like obscene decorations across a graveyard of dwellings and businesses that form a ring of death and despair. The wind howls through the open doorways and broken windows, carrying screams of pain and fear, not allowing any from the Material Plane any peace if they find themselves here.
Three Hexes
(Hex scale is 24 miles)
Location 1 (0100):
Material Plane - The Deepening Hills - The forested hills of Deepening are home to the fey elves and secretive dwarfs, once fierce opponents but now tolerant neighbors; having lost their ancestral homes once located in the lands of the now Ruined Wastes. Both races feverishly work on magicks and plans to heal the Wastes, but are constantly frustrated by the chaotic effects of the Negative Plane as well as their own opposite natures to each other. Travelers through the hills and forests should expect that their journey will be full of dreams, odd encounters and chance happenings that will affect them for the rest of their lives.
Negative Plane - The Graves of the Earth - As inhabitants from the Material Plane find themselves marooned in the Negative Plane, they find themselves drawn to the Graves to mourn for their situation, hunt for ways to cross back over and seek solace in companions. Those of the Negative Plane who are prey to "It" and the demons flee here, adding to the misery of the masses who huddle among the broken trees. The hills are full of sepulchers and barrows, their (mostly) dead inhabitants witnessing to the horrors that took their lives.
Location 2 (0101):
Material Plane - Farmlands - Despite being in the shadow of the Ruined Wastes, there are some hardy souls that scratch out a living in hamlets and small villages, providing a reluctant respite to the few travelers and odd adventurer. Signs of the cataclysmic struggle can be found in the strange holes, the odd cropped hills and huge chunks of rock strewn about the countryside, but the border between life-sustaining land and the Wastes is The Cliff; a clear geographic demarcation where the earth plunges straight down into the wrack.
Negative Plane - The Twisted - Th cruel hobgoblins and ogres have established many villages in this area, forcing the inhabitants to a tortured existence as slaves and laborers among the wretched fields of strange crops and fruits. The overseers of these places living in fear of the undead from the Graves and of the demons marauding from the Black Tower, establishing trenches and walls manned constantly. The lands between the Twisted and the Black Tower is a veritable no-mans-land of siege weaponry, magics and crude traps meant to keep out unwanted strangers.
Location 3 (0201):
Material Plane - The Ruined Wastes - The broken rocks, still-standing husks of trees, the blackened rubble of former stone buildings and the dust-filled empty river beds are what remain of the once lovely Vale, destroyed by the Invocation of Destruction. The sole remainder of the former breadbasket of the Kingdom are the Ponds of Tears, smallish pools of crystal clear water that are said to have been created by the tears of Lord Stephen when he realized what he had done. Twisted creatures call this area home, preying on each other and any foolish enough to travel here, but they are a minor threat compared to the strange rips in the fabric of reality in the Wastes, which allow denizens of the Negative Plane to emerge and claim the darkening lands as their own.
Negative Plane - The Black Tower - The lands around the Black Tower are a febrile mockery of natural growth and order, with strange fungi, tendril-laden giant mushrooms and twisting, tearing vines that ensnare unlucky travelers and drag them to the maws of flesh-eating flowers. The Black Tower itself is a perfectly smooth, tall edifice with an open archway, daring any to enter to face the entity known as "It" that lives within, commanding a legion of demons that flap and flit about the maze-like halls, preying on the unlucky who find themselves in the cursed tower. The demons outside regularly drag victims from surrounding areas to the Black Tower to feed the forests and those within the tower, as well as to face "It" and feed it with their terror and tears.
The influences of Stephen R. Donaldson's "Thomas Covenant the Unbeliever" novel series and Stranger Things should be obvious. Both are stories and examples of world-building that I love, and will unabashedly steal from. Technically, this is either two three hex maps, or a six hex map, but hey... I couldn't miss this opportunity! And I get to use "febrile" in my writing!
Every so often, I post "Three Hexes" - simple campaign starters to show that you don't need to do a lot to have interesting settings for people to play in. Feel free to use these in your game, campaign or as ways to spur on your own creativity and imagination!
I've purposefully left a lot of detail out because these are supposed to spur on your imagination! The scale is what I would use in my own world, but if something else suits you better, then go for it. I may have the features moved about on the hexes for clarity, if they don't suit you, move them!

Homebase (Hex 0) (0002):
Material Plane - Hammsburge - The closest city to the Ruined Wastes features a tower called Stephen's Lament, where Lord Stephen was rumored to have wept before The Duel, and where pilgrims today go to pray and weep as they punish themselves in the Ritual of Flagellation. Strange fey elves and dwarfs ply their wares in the Marketplace among the curios and adventure seekers who fill the Inns before leaving for lands beyond. The city council is desperate to squash business-killing rumors that travelers are disappearing in ever-increasing numbers and are actively ignoring warning signs that things are about to get much worse.
Negative Plane - The Ruins of Hammsburge - Full of the undead and ruled by a strange being who calls himself The Lord, these twisted ruins of a city stick out like white bones from the gray, blasted earth. Mockeries of the grand buildings of the Inner city stand like obscene decorations across a graveyard of dwellings and businesses that form a ring of death and despair. The wind howls through the open doorways and broken windows, carrying screams of pain and fear, not allowing any from the Material Plane any peace if they find themselves here.
(Hex scale is 24 miles)
Location 1 (0100):
Material Plane - The Deepening Hills - The forested hills of Deepening are home to the fey elves and secretive dwarfs, once fierce opponents but now tolerant neighbors; having lost their ancestral homes once located in the lands of the now Ruined Wastes. Both races feverishly work on magicks and plans to heal the Wastes, but are constantly frustrated by the chaotic effects of the Negative Plane as well as their own opposite natures to each other. Travelers through the hills and forests should expect that their journey will be full of dreams, odd encounters and chance happenings that will affect them for the rest of their lives.
Negative Plane - The Graves of the Earth - As inhabitants from the Material Plane find themselves marooned in the Negative Plane, they find themselves drawn to the Graves to mourn for their situation, hunt for ways to cross back over and seek solace in companions. Those of the Negative Plane who are prey to "It" and the demons flee here, adding to the misery of the masses who huddle among the broken trees. The hills are full of sepulchers and barrows, their (mostly) dead inhabitants witnessing to the horrors that took their lives.
Location 2 (0101):
Material Plane - Farmlands - Despite being in the shadow of the Ruined Wastes, there are some hardy souls that scratch out a living in hamlets and small villages, providing a reluctant respite to the few travelers and odd adventurer. Signs of the cataclysmic struggle can be found in the strange holes, the odd cropped hills and huge chunks of rock strewn about the countryside, but the border between life-sustaining land and the Wastes is The Cliff; a clear geographic demarcation where the earth plunges straight down into the wrack.
Negative Plane - The Twisted - Th cruel hobgoblins and ogres have established many villages in this area, forcing the inhabitants to a tortured existence as slaves and laborers among the wretched fields of strange crops and fruits. The overseers of these places living in fear of the undead from the Graves and of the demons marauding from the Black Tower, establishing trenches and walls manned constantly. The lands between the Twisted and the Black Tower is a veritable no-mans-land of siege weaponry, magics and crude traps meant to keep out unwanted strangers.
Material Plane - The Ruined Wastes - The broken rocks, still-standing husks of trees, the blackened rubble of former stone buildings and the dust-filled empty river beds are what remain of the once lovely Vale, destroyed by the Invocation of Destruction. The sole remainder of the former breadbasket of the Kingdom are the Ponds of Tears, smallish pools of crystal clear water that are said to have been created by the tears of Lord Stephen when he realized what he had done. Twisted creatures call this area home, preying on each other and any foolish enough to travel here, but they are a minor threat compared to the strange rips in the fabric of reality in the Wastes, which allow denizens of the Negative Plane to emerge and claim the darkening lands as their own.
Negative Plane - The Black Tower - The lands around the Black Tower are a febrile mockery of natural growth and order, with strange fungi, tendril-laden giant mushrooms and twisting, tearing vines that ensnare unlucky travelers and drag them to the maws of flesh-eating flowers. The Black Tower itself is a perfectly smooth, tall edifice with an open archway, daring any to enter to face the entity known as "It" that lives within, commanding a legion of demons that flap and flit about the maze-like halls, preying on the unlucky who find themselves in the cursed tower. The demons outside regularly drag victims from surrounding areas to the Black Tower to feed the forests and those within the tower, as well as to face "It" and feed it with their terror and tears.
The influences of Stephen R. Donaldson's "Thomas Covenant the Unbeliever" novel series and Stranger Things should be obvious. Both are stories and examples of world-building that I love, and will unabashedly steal from. Technically, this is either two three hex maps, or a six hex map, but hey... I couldn't miss this opportunity! And I get to use "febrile" in my writing!
Every so often, I post "Three Hexes" - simple campaign starters to show that you don't need to do a lot to have interesting settings for people to play in. Feel free to use these in your game, campaign or as ways to spur on your own creativity and imagination!
I've purposefully left a lot of detail out because these are supposed to spur on your imagination! The scale is what I would use in my own world, but if something else suits you better, then go for it. I may have the features moved about on the hexes for clarity, if they don't suit you, move them!

Three Hexes by Michael "Chgowiz" Shorten (chgowiz@gmail.com) is licensed under a Creative Commons Attribution 4.0 International License.
Champions TD Is Evolving! Trainer VS: Picking Your Avatar, Wins Streak!
Want to get the Shiny Starters? Shiny Zorua? Shiny legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.
Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!
Welcome to the Sam and Dan Games Developer Blog!
So let's talk about what you get:
Trainer VS: Picking your avatar, win streaks!
For Trainer VS I will be adding the ability to pick from avatars that you have unlocked, I will also add a new win streak mechanic. Win a number of fights before losing 3 times. If you lose 3 times then the win amount resets and you start over. If reach the goal then you will win new TMs for your account.
Welcome to the Sam and Dan Games Developer Blog!
PTD2 Trainer Pass! Get it today!
A great way to support us while getting amazing rewards!So let's talk about what you get:
- Increased chance for Shiny/Shadow pokemon to appear in the wild
- No ads while you play the game
- Get a copy of shiny giveaway pokemon automatically every week
- Faster Breeding - Breed with only one visit instead of 2, essentially breed something everyday!
- Faster Leveling - Get twice the experience on every battle!
- Giveaways for pass holders only
Champions TD is evolving!
These past few weeks I've been really thinking about what Champions TD is becoming and where it is headed. Game Design is such that it is an evolving living thing. Game change direction all the time. Mostly in secret where only developers see but here at Sam and Dan Games we try to be really open about our process so that you are involved in it.
Also I'm looking at how the game performs in different platforms. We want to release the game for mobile devices and so the performance of the game is important.
In an effort to really focus the game and give more meaning to individual units the game will have some big changes.
Also I'm looking at how the game performs in different platforms. We want to release the game for mobile devices and so the performance of the game is important.
In an effort to really focus the game and give more meaning to individual units the game will have some big changes.
- New Valor System (Unit Upgrade system) - This Valor system will work like the resources in most Tower Defense game. You start off with some amount of Valor each level and you use it to temporarily upgrade units for that level. As you defeat enemies you will earn more Valor that you can use to further level up your units. Very similar to how you would upgrade a "tower" in most tower defense games.
- Only 5 units can be used on a level - Similar to PTD1 and 2 you will only be able to bring in a certain amount of units to a level. This is to increase the strategy involved in who you bring, make each unit much more important and to make performance much better.
- Tent will only hold one unit/levels will have more tents - Each tent will only hold one unit and so you will usually have 5 tents each level.
You will only have 1 of each class of unit (but can keep the ones you have!)-You will no longer be able to get an infinite amount of Bandits, you will only unlock one unit as you play the levels. For example you can have multiple healers but only one timothy or only one Cave Mystic. In the future I will add different types of healers that you will be able to use. Including some hybrids.After some thought and your feedback I think it will be okay to still have some units be able to be recruited more than once. Thanks for the feedback!- Player Activated Moves - Some units will have attacks that will be player activated and aimed. An example is the Yeti's Avalanche move.
- More Skin Selections when creating your character - Finally got around to adding more skin variations for your character.
Trainer VS: Picking your avatar, win streaks!
For Trainer VS I will be adding the ability to pick from avatars that you have unlocked, I will also add a new win streak mechanic. Win a number of fights before losing 3 times. If you lose 3 times then the win amount resets and you start over. If reach the goal then you will win new TMs for your account.
Weekly Progress
Champs TD - Evolving
Champs TD - Evolving
- Valor System (0%)
- Only 5 Units per level (0%)
- Tent will only hold 1 unit (0%)
- Only 1 of each unit/Unlock units by beating levels (0%)
- Player Activated Moves (0%)
- New starting levels to unlock units and better tutorial (0%)
- New Graphics for menus and UI components (50%)
- More Skin Variations when creating your character (100%)
- More Hair Colors for the existing styles (100%)
- Human characters will now have a shirt on when you remove their chest piece (100%)
- Pick your avatar (0%)
- See more opponent info (0%) - See their wins and their trainer ID
- Win Streak Mechanic (0%)
- Win Streak TM Rewards (0%)
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